

Promotions stop once a pilot makes Colonel, although he can continue amassing medals, such as the Purple Heart, Air Medal, Bronze Star, Silver Star, Distinguished Service Cross, and the Medal of Honor and retire with a final promotion to Brig. Ideally, the pilot completes both missions, knocks out other targets, and makes it back to base within 20 minutes.

Returning to the Home Base will end the mission. A player can return to any number of Forward Area Resupply Points to be rearmed, refueled and damage repaired. There is no defined time limit in the game.

If the pilot lands without serious injury, he can escape back to base and live to fight another day. An emergency landing by a seriously injured pilot in enemy territory causes him to become Missing in Action. After enough damaging hits, the structural integrity will fail, causing a general power failure that requires the pilot to use autorotation to land safely. Most enemy fire, especially small caliber, is deflected by armor, but some will cause systems damage. The latter, however, can be rather dangerous against 1st Line enemies whose fast reaction times can cause the chopper to be pummelled with relentless fire. Since flight time is a component of the mission evaluation, either method has its advantages. More aggressive players generally fly fast and erratically to evade enemy fire, flying in low to deliver devastating cannon attacks at close range. Patient players might move in short jumps, crouching behind hills to block the enemy's line of sight and suddenly popping up to attack. The pilot then arms the Apache helicopter gunship, usually selecting AGM-114 Hellfire air-to-ground missiles (guided missiles that destroy "hard" targets such as bunkers and tanks), FFARs (Folding Fin Aerial Rockets unguided rockets that destroy "soft" targets such as infantry and installations), and HEDP (High-Explosive, Dual-Purpose) rounds for the 30 mm cannon (an all-purpose weapon with a maximum range of 1.5 km) in Central America, the Middle East, and Western Europe, AIM-9 Sidewinders would also be standard equipment, usually as a backup air-to-air weapon in case of cannon failure. The latter would be an easier mission, because the battle would be fought closer to friendly lines. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. (training), Southeast Asia ( 1st Air Cavalry Division), Central America ( 82nd Airborne Division), Middle East ( 101st Airborne Division) and Western Europe ( 3rd Armored Division). The game features missions in five regions, including the U.S.
